id: 3.3-airport-boundary title: 3.3 Airport Boundary meta: Learn how to change airport boundaries within the Scenery Editor of Infinite Flight. order: 3 #
3.3 Airport Boundary #
3.3.1 #
The airport boundary is shown in a light green line that surrounds the airport, the elevation within the airport boundary will always be completely flat to allow editing and prevent any buildings/objects from floating or being submerged. All topography outside of the airport boundary will have a varying elevation based on real world topography.
All objects must{.red} be within the airport boundary, the only exception to this is airport equipment such as the localizer antenna. In these cases, the Editor must{.red} ensure that the object is properly aligned with the terrain
Tip
: If you find buildings/objects are floating/submerged, it may be because they are too close to the airport boundary, you can either move the airport boundary or move the buildings/objects slightly in from the boundary
3.3.2 #
To edit the airport boundary, follow the steps below:
If changing the airport boundary, a navigation database update will be required before the new boundary is reflected in-app. Therefore Editors must not{.red} add any new buildings/objects in the new airport boundary until this has been updated
Step 1
: Tap on or near to the light green line and select “airport boundary” (1)
You might not be presented with the option to select “airport boundary” but you will know if it is selected by looking at the bottom left of the screen where it will indicate what is currently selected
Step 2
: Tap “Modify Shape” from the edit buttons on the right (2), it will turn amber to show it has been selected
Step 3
: Nodes will appear (3) which can be moved by tapping on them (it will turn magenta to show it has been selected)
Step 4
: Tap, hold and drag on the center circle to move the node (4)
Step 5
: More nodes can be added by tapping “insert point” (5) from the edit buttons on the right